Privacy Policy

Effective date: April 18, 2026 · Last updated: June 26, 2026

TL;DR

By default our games don't ask for your name, email, or any personal info — they collect anonymous analytics (session activity + crashes) and display ads via Google AdMob, which uses your device's advertising identifier. Games with leaderboards also show your best score, a display name, and your country flag to other players. New: you can optionally create a free Wibboli account to carry your coins, profile, and progress across our games and devices, add friends, and send preset emotes. An account is never required to play. You can sign in with just your email (we send a one-tap magic link) or skip email entirely and use a backup code. We store this on our own servers, never sell it, never share it with advertisers, and never use it to track you across apps. You can delete your account — and everything in it — any time, in-app or at wibboli.netlify.app/community/delete. That's the whole story.

1. Who This Covers

This privacy policy applies to all mobile games published by Wibboli ("we", "us", "our") — an independent mobile game studio — on the Apple App Store and Google Play Store, including but not limited to:

Orbitap, TypeSurge, Void Flip, Flingwall, SnapLane, DotBlitz, Riftdash, WarpTap, GripFall, DriftDodge, ShardRun, BladeHop, TwinDrop, and any future games we release.

2. What We Collect — and What We Don't

We do NOT collect:

We DO collect (anonymously):

CategoryExamplesWhy
Anonymous device identifierA random UUID we generate on first launch, stored only on your deviceSo we can count unique devices for analytics (never linked to you personally)
In-app activitySession start/end, game over score, ad eventsTo understand which games and features people enjoy
Crash and error logsStack traces, device model, OS versionTo fix bugs
App versionThe version of our app on your deviceDiagnostic context for the above
Country (approximate)Country-level only, derived server-side from your IP address then discardedTo understand our global reach
Leaderboard entry (optional)Your best score, a display name (auto-generated, or one you choose), and your country codeTo show competitive leaderboards in games that have them — see the Leaderboards section below

The items above are anonymous — associated with a random UUID generated on your device, not with your identity. If you choose to create a Wibboli account (Section 4), some data is then linked to that optional account; everything else stays anonymous, and we never attempt to reverse-identify users.

3. Leaderboards (Games That Have Them)

Some of our games include an optional country and global leaderboard. If you play a game with leaderboards enabled, the following applies:

What's collected and shown publicly:

These three things are visible to other players on the in-game leaderboard. Nothing else about you is shown. Your entry stays linked to the same anonymous device UUID described above — never to your identity.

Your controls:

Challenges (games that have them):

Some leaderboard games let you send another player a "challenge." This is not free-form messaging: you pick from a fixed set of preset messages we wrote (e.g. "Can you beat me?") — you can never type your own text. When you send one, the only things transmitted are the preset message's identifier, your leaderboard display name, and your best score, shown to the recipient the next time they open the game. It stays linked to the anonymous device UUID, never to your identity. You can turn challenges off, and block or report any sender, at any time.

Leaderboard entries are retained until you delete them (unlike analytics events, which auto-delete after 7 days) — a leaderboard wouldn't work otherwise. You can also request deletion by email (see Contact below) — include your in-game display name and game.

4. Accounts & the Wibboli Community

You can play every Wibboli game without an account. If you want, you can create a free Wibboli account — a single profile that carries your coins, cosmetics, and progress across our games and across your own devices, and lets you connect with other players. It's entirely optional and you can delete it at any time (see Your Rights below).

How sign-in works:

What an account stores:

DataWhat it isWhy
Account IDA random identifier we generate to link your own devices and games together. It isn't your email or name.So your profile and coins follow you across our games and devices
Email address (optional)Only if you choose email sign-in; verified via magic link. A backup code is offered instead.To send your sign-in link (and opt-in account notices). Never used for marketing.
Coins / walletIn-game coins you earn by playingTo unlock cosmetics. Coins can't be bought, have no cash value, can't be cashed out, and there are no in-app purchases — they are not money or a financial product.
Profile & nickname (optional)A player nickname (auto-generated by default; you may change it — please don't use your real name) and your cosmetic choicesTo show who you are to friends and on shared screens
Friends & socialIn-app friends you add inside our games (we do not read your phone contacts or address book), preset "emote" interactions, and your placements in shared community spacesSo you can connect with other players. Emotes are a fixed set we wrote — no free-text chat.
Cloud saveA per-game progress blobSo you don't lose progress when you switch devices
CountryTwo-letter country code derived from your IP at our server edge; the raw IP is not storedCountry flag on your profile / leaderboards
Push token (optional)A device notification token, only if you allow notificationsTo send game and account notifications you opted into

This is all first-party. Your account, email, coins, friends, and saves live on our own servers (EU-hosted). We do not share any of it with advertisers, analytics networks, or data brokers, and we never use it to track you across other apps or companies. The only third parties involved are our email provider (Brevo, for the sign-in link only) and our infrastructure host (see Third Parties below).

5. Advertising (Google AdMob)

We display ads in our games to support their development. Ads are served by Google AdMob, a third-party advertising network operated by Google LLC.

What AdMob collects:

How this is used:

This activity qualifies as "tracking" under Apple's App Tracking Transparency (ATT) framework. On iOS, you'll see a system prompt asking permission to track. You can decline and we will not share your IDFA with AdMob; you'll see non-personalized ads instead. In the EEA, UK, and Switzerland, you'll also see a consent prompt (Google's certified consent message) before personalized ads are shown.

AdMob's data practices are governed by Google's Privacy Policy and AdMob's disclosure about how it uses data.

6. Data Shared With Third Parties

We share data with the following third parties only as strictly necessary for our games to function:

Third PartyWhat's sharedPurpose
Google AdMobAdvertising ID, ad interaction data, device type, general regionTo serve ads in our games
Brevo (Sendinblue)Your email address — only if you choose email sign-inTo deliver your one-tap sign-in "magic link." Transactional email only; not used for our marketing and not shared onward.
Our analytics & community serverAnonymous UUID, app activity events, crash logs; and, for accounts, the account data in Section 4Understand game usage, fix bugs, and run the optional Wibboli account. Hosted by Wibboli; not shared further.
MongoDB Atlas (infrastructure)Our server data, encrypted in transitDatabase hosting. Industry-standard cloud provider.

If you sign in by email, we use Brevo (Sendinblue) solely to send your sign-in link and any account notices you opt into. We do not run marketing campaigns through it, and Brevo does not use your address for its own purposes. If you use the no-email backup code instead, no email address is shared with anyone.

We do not sell your data. We never share data for purposes unrelated to operating or improving our games. We don't have any data-broker relationships.

7. How to Opt Out

Opt out of our analytics:

Every Wibboli game has a "Send usage data" toggle in its settings or collection screen. Turn it off, and no analytics events will be sent from your device. Your existing local game data remains.

Opt out of personalized ads:

8. Data Retention

Anonymous analytics events we receive are automatically deleted from our servers after 7 days (via database TTL index — a hard technical limit, not a policy promise we might forget). We do not maintain long-term logs of individual device activity.

Exception — leaderboard entries (best score + display name + country code) are retained until you delete them in-game or by email request, since a leaderboard requires persistent scores to function.

Account data (account ID, optional email, coins, nickname, friends, cloud saves, push token) is retained for as long as your Wibboli account exists. When you delete your account — in-app or at wibboli.netlify.app/community/delete — this data is permanently removed from our servers. If you sign in by email, the email address is stored only while your account exists and is deleted with it.

Aggregate statistics (e.g., "X unique devices this week") may be retained longer, but cannot be traced back to any individual user.

Data stored on your device (game progress, settings, high scores) remains on your device until you uninstall the game.

9. Security

All data transmission between our games and our servers uses HTTPS encryption (TLS 1.2+). Our backend is hosted on industry-standard cloud infrastructure with access restricted to the developer via authenticated credentials. We follow industry best practices for secure development, including no plaintext secrets in client code.

10. International Data Transfers

Our servers are hosted in the European Union (Frankfurt region). If you're in a country outside the EU (including the United States, United Kingdom, Canada, and Australia), data may be transferred there for processing. We rely on AdMob's own international data transfer mechanisms for ad-related data, which Google maintains under applicable data protection laws.

11. Your Rights

If you only play our games without an account, we hold no information that identifies you, so most data-protection rights have little to act on. If you create a Wibboli account, you have the full set of rights below, which we honor for everyone:

Legal basis for processing (GDPR / UK):

Our legal basis for anonymous analytics is legitimate interest (maintaining and improving our games). For optional account data — including email used for sign-in — our legal basis is your consent and the performance of providing the account service you requested; you can withdraw consent and delete the account at any time.

California / CCPA:

We do not sell personal information. We do not share personal information for cross-context behavioral advertising in a way that would constitute a "sale" under CCPA. The Advertising ID is a third-party identifier managed by Apple/Google, not by us directly; you can reset it in your device settings at any time.

12. Children's Privacy (COPPA)

Our games are rated for general audiences (ages 13+) and are not directed at children under 13, and we do not knowingly collect personal information from children under 13. Creating a Wibboli account requires confirming you are 13 or older; if you indicate you are under 13, account creation is blocked and no email is collected. If you are a parent or guardian and believe your child has created an account or otherwise provided us personal information, please contact us and we will delete it.

Where required by law (including the EU, UK, and certain US states), minimum age requirements for consent to data processing are observed via Apple and Google's account-level parental controls.

13. Changes to This Policy

We may update this policy when we add features, use new services, or when laws change. Material changes will be reflected in the "Last updated" date above. We encourage you to check this page occasionally. Continued use of our games after an update constitutes acceptance of the revised policy.

14. Contact

Questions, requests, complaints, or anything else? Reach us at wavetinker400@gmail.com.

We read every email. Response within 5 business days, usually much faster.

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